Displaying the DTA 1.13 CnCNet Game Lobby from the non-host player's perspective using the default theme - Lock Game and Change Map are grayed-out and in place of "Start Game" there's "I'm Ready", otherwise it's the same.
We're also revealing two new game options:
- No Infantry Crushing: As you'd expect, makes infantry uncrushable so that tanks cannot simply drive over them.
- Disable Visceroids: Removes all pre-placed visceroids from the map and makes infantry dying from tiberium exposure not get converted to visceroids.![CnCNet Game Lobby - More Options]()
Displaying the DTA 1.13 CnCNet Game Lobby from the non-host player's perspective using the default theme - Lock Game and Change Map are grayed-out and in place of "Start Game" there's "I'm Ready", otherwise it's the same. We're also revealing two new game options: - No Infantry Crushing: As you'd expect, makes infantry uncrushable so that tanks cannot simply drive over them. - Disable Visceroids: Removes all pre-placed visceroids from the map and makes infantry dying from tiberium exposure not get converted to visceroids.

Displaying the DTA 1.13 CnCNet Game Lobby from the non-host player's perspective using the default theme - Lock Game and Change Map are grayed-out and in place of "Start Game" there's "I'm Ready", otherwise it's the same. We're also revealing two new game options: - No Infantry Crushing: As you'd expect, makes infantry uncrushable so that tanks cannot simply drive over them. - Disable Visceroids: Removes all pre-placed visceroids from the map and makes infantry dying from tiberium exposure not get converted to visceroids.